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# libmanette The simple GObject game controller library. libmanette offers painless access to game controllers, from any programming language and with little dependencies. It supports the de-facto standard gamepad, as defined by the [W3C standard gamepad specification](https://www.w3.org/TR/gamepad/) or as implemented by the [SDL GameController](https://wiki.libsdl.org/CategoryGameController). Convertion of raw gamepad events into usable ones is handled transparently using an embedded library of mappings in the popular SDL mapping string format. The API is inspired by the device and event handling of GDK, so anybody used to [GTK](https://gtk.org/) should feel right at home. ## Building and Installing the Library Meson is the buildsystem of libmanette, to build and install it run: # meson build # cd build # ninja # ninja install ## Testing the Library libmanette comes with the manette-test tool, which will display events from game controllers. You can run it from the build directory with: # demos/manette-test/manette-test