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2024-07-10 10:55
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tracing
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node.h
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node_metadata.h
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node_mutex.h
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#ifndef SRC_NODE_CONTEXTIFY_H_ #define SRC_NODE_CONTEXTIFY_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "base_object-inl.h" #include "node_context_data.h" #include "node_errors.h" namespace node { class ExternalReferenceRegistry; namespace contextify { class MicrotaskQueueWrap : public BaseObject { public: MicrotaskQueueWrap(Environment* env, v8::Local<v8::Object> obj); const std::shared_ptr<v8::MicrotaskQueue>& microtask_queue() const; static void Init(Environment* env, v8::Local<v8::Object> target); static void RegisterExternalReferences(ExternalReferenceRegistry* registry); static void New(const v8::FunctionCallbackInfo<v8::Value>& args); // This could have methods for running the microtask queue, if we ever decide // to make that fully customizable from userland. SET_NO_MEMORY_INFO() SET_MEMORY_INFO_NAME(MicrotaskQueueWrap) SET_SELF_SIZE(MicrotaskQueueWrap) private: std::shared_ptr<v8::MicrotaskQueue> microtask_queue_; }; struct ContextOptions { v8::Local<v8::String> name; v8::Local<v8::String> origin; v8::Local<v8::Boolean> allow_code_gen_strings; v8::Local<v8::Boolean> allow_code_gen_wasm; BaseObjectPtr<MicrotaskQueueWrap> microtask_queue_wrap; }; class ContextifyContext : public BaseObject { public: ContextifyContext(Environment* env, v8::Local<v8::Object> wrapper, v8::Local<v8::Context> v8_context, const ContextOptions& options); ~ContextifyContext(); void MemoryInfo(MemoryTracker* tracker) const override; SET_MEMORY_INFO_NAME(ContextifyContext) SET_SELF_SIZE(ContextifyContext) static v8::MaybeLocal<v8::Context> CreateV8Context( v8::Isolate* isolate, v8::Local<v8::ObjectTemplate> object_template, const SnapshotData* snapshot_data, v8::MicrotaskQueue* queue); static void Init(Environment* env, v8::Local<v8::Object> target); static void RegisterExternalReferences(ExternalReferenceRegistry* registry); static ContextifyContext* ContextFromContextifiedSandbox( Environment* env, const v8::Local<v8::Object>& sandbox); inline v8::Local<v8::Context> context() const { return PersistentToLocal::Default(env()->isolate(), context_); } inline v8::Local<v8::Object> global_proxy() const { return context()->Global(); } inline v8::Local<v8::Object> sandbox() const { return context()->GetEmbedderData(ContextEmbedderIndex::kSandboxObject) .As<v8::Object>(); } inline std::shared_ptr<v8::MicrotaskQueue> microtask_queue() const { if (!microtask_queue_wrap_) return {}; return microtask_queue_wrap_->microtask_queue(); } template <typename T> static ContextifyContext* Get(const v8::PropertyCallbackInfo<T>& args); static ContextifyContext* Get(v8::Local<v8::Object> object); static void InitializeGlobalTemplates(IsolateData* isolate_data); private: static BaseObjectPtr<ContextifyContext> New(Environment* env, v8::Local<v8::Object> sandbox_obj, const ContextOptions& options); // Initialize a context created from CreateV8Context() static BaseObjectPtr<ContextifyContext> New(v8::Local<v8::Context> ctx, Environment* env, v8::Local<v8::Object> sandbox_obj, const ContextOptions& options); static bool IsStillInitializing(const ContextifyContext* ctx); static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args); static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args); static void CompileFunction( const v8::FunctionCallbackInfo<v8::Value>& args); static void WeakCallback( const v8::WeakCallbackInfo<ContextifyContext>& data); static void PropertyGetterCallback( v8::Local<v8::Name> property, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertySetterCallback( v8::Local<v8::Name> property, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertyDescriptorCallback( v8::Local<v8::Name> property, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertyDefinerCallback( v8::Local<v8::Name> property, const v8::PropertyDescriptor& desc, const v8::PropertyCallbackInfo<v8::Value>& args); static void PropertyDeleterCallback( v8::Local<v8::Name> property, const v8::PropertyCallbackInfo<v8::Boolean>& args); static void PropertyEnumeratorCallback( const v8::PropertyCallbackInfo<v8::Array>& args); static void IndexedPropertyGetterCallback( uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertySetterCallback( uint32_t index, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertyDescriptorCallback( uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertyDefinerCallback( uint32_t index, const v8::PropertyDescriptor& desc, const v8::PropertyCallbackInfo<v8::Value>& args); static void IndexedPropertyDeleterCallback( uint32_t index, const v8::PropertyCallbackInfo<v8::Boolean>& args); v8::Global<v8::Context> context_; BaseObjectPtr<MicrotaskQueueWrap> microtask_queue_wrap_; }; class ContextifyScript : public BaseObject { public: SET_NO_MEMORY_INFO() SET_MEMORY_INFO_NAME(ContextifyScript) SET_SELF_SIZE(ContextifyScript) ContextifyScript(Environment* env, v8::Local<v8::Object> object); ~ContextifyScript() override; static void Init(Environment* env, v8::Local<v8::Object> target); static void RegisterExternalReferences(ExternalReferenceRegistry* registry); static void New(const v8::FunctionCallbackInfo<v8::Value>& args); static bool InstanceOf(Environment* env, const v8::Local<v8::Value>& args); static void CreateCachedData(const v8::FunctionCallbackInfo<v8::Value>& args); static void RunInContext(const v8::FunctionCallbackInfo<v8::Value>& args); static bool EvalMachine(v8::Local<v8::Context> context, Environment* env, const int64_t timeout, const bool display_errors, const bool break_on_sigint, const bool break_on_first_line, std::shared_ptr<v8::MicrotaskQueue> microtask_queue, const v8::FunctionCallbackInfo<v8::Value>& args); inline uint32_t id() { return id_; } private: v8::Global<v8::UnboundScript> script_; uint32_t id_; }; class CompiledFnEntry final : public BaseObject { public: SET_NO_MEMORY_INFO() SET_MEMORY_INFO_NAME(CompiledFnEntry) SET_SELF_SIZE(CompiledFnEntry) CompiledFnEntry(Environment* env, v8::Local<v8::Object> object, uint32_t id, v8::Local<v8::Function> fn); ~CompiledFnEntry(); bool IsNotIndicativeOfMemoryLeakAtExit() const override { return true; } private: uint32_t id_; v8::Global<v8::Function> fn_; static void WeakCallback(const v8::WeakCallbackInfo<CompiledFnEntry>& data); }; v8::Maybe<bool> StoreCodeCacheResult( Environment* env, v8::Local<v8::Object> target, v8::ScriptCompiler::CompileOptions compile_options, const v8::ScriptCompiler::Source& source, bool produce_cached_data, std::unique_ptr<v8::ScriptCompiler::CachedData> new_cached_data); } // namespace contextify } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_CONTEXTIFY_H_