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2024-07-10 10:55
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tracing
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acorn_version.h
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node.h
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node_i18n.h
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node_internals.h
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node_mem-inl.h
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node_mem.h
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node_messaging.h
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node_metadata.h
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node_mutex.h
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node_platform.h
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node_process-inl.h
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node_sea.h
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node_worker.h
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#ifndef SRC_NODE_WORKER_H_ #define SRC_NODE_WORKER_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include <optional> #include <unordered_map> #include "node_messaging.h" #include "uv.h" namespace node { struct SnapshotData; namespace worker { class WorkerThreadData; enum ResourceLimits { kMaxYoungGenerationSizeMb, kMaxOldGenerationSizeMb, kCodeRangeSizeMb, kStackSizeMb, kTotalResourceLimitCount }; // A worker thread, as represented in its parent thread. class Worker : public AsyncWrap { public: Worker(Environment* env, v8::Local<v8::Object> wrap, const std::string& url, const std::string& name, std::shared_ptr<PerIsolateOptions> per_isolate_opts, std::vector<std::string>&& exec_argv, std::shared_ptr<KVStore> env_vars, const SnapshotData* snapshot_data); ~Worker() override; // Run the worker. This is only called from the worker thread. void Run(); // Forcibly exit the thread with a specified exit code. This may be called // from any thread. `error_code` and `error_message` can be used to create // a custom `'error'` event before emitting `'exit'`. void Exit(int code, const char* error_code = nullptr, const char* error_message = nullptr); // Wait for the worker thread to stop (in a blocking manner). void JoinThread(); template <typename Fn> inline bool RequestInterrupt(Fn&& cb); SET_NO_MEMORY_INFO() SET_MEMORY_INFO_NAME(Worker) SET_SELF_SIZE(Worker) bool IsNotIndicativeOfMemoryLeakAtExit() const override; bool is_stopped() const; const SnapshotData* snapshot_data() const { return snapshot_data_; } static void New(const v8::FunctionCallbackInfo<v8::Value>& args); static void CloneParentEnvVars( const v8::FunctionCallbackInfo<v8::Value>& args); static void SetEnvVars(const v8::FunctionCallbackInfo<v8::Value>& args); static void StartThread(const v8::FunctionCallbackInfo<v8::Value>& args); static void StopThread(const v8::FunctionCallbackInfo<v8::Value>& args); static void HasRef(const v8::FunctionCallbackInfo<v8::Value>& args); static void Ref(const v8::FunctionCallbackInfo<v8::Value>& args); static void Unref(const v8::FunctionCallbackInfo<v8::Value>& args); static void GetResourceLimits( const v8::FunctionCallbackInfo<v8::Value>& args); v8::Local<v8::Float64Array> GetResourceLimits(v8::Isolate* isolate) const; static void TakeHeapSnapshot(const v8::FunctionCallbackInfo<v8::Value>& args); static void LoopIdleTime(const v8::FunctionCallbackInfo<v8::Value>& args); static void LoopStartTime(const v8::FunctionCallbackInfo<v8::Value>& args); private: bool CreateEnvMessagePort(Environment* env); static size_t NearHeapLimit(void* data, size_t current_heap_limit, size_t initial_heap_limit); std::shared_ptr<PerIsolateOptions> per_isolate_opts_; std::vector<std::string> exec_argv_; std::vector<std::string> argv_; MultiIsolatePlatform* platform_; v8::Isolate* isolate_ = nullptr; std::optional<uv_thread_t> tid_; // Set while the thread is running std::unique_ptr<InspectorParentHandle> inspector_parent_handle_; // This mutex protects access to all variables listed below it. mutable Mutex mutex_; const char* custom_error_ = nullptr; std::string custom_error_str_; int exit_code_ = 0; ThreadId thread_id_; uintptr_t stack_base_ = 0; // Optional name used for debugging in inspector and trace events. std::string name_; // Custom resource constraints: double resource_limits_[kTotalResourceLimitCount]; void UpdateResourceConstraints(v8::ResourceConstraints* constraints); // Full size of the thread's stack. size_t stack_size_ = 4 * 1024 * 1024; // Stack buffer size that is not available to the JS engine. static constexpr size_t kStackBufferSize = 192 * 1024; std::unique_ptr<MessagePortData> child_port_data_; std::shared_ptr<KVStore> env_vars_; // A raw flag that is used by creator and worker threads to // sync up on pre-mature termination of worker - while in the // warmup phase. Once the worker is fully warmed up, use the // async handle of the worker's Environment for the same purpose. bool stopped_ = true; bool has_ref_ = true; uint64_t environment_flags_ = EnvironmentFlags::kNoFlags; // The real Environment of the worker object. It has a lesser // lifespan than the worker object itself - comes to life // when the worker thread creates a new Environment, and gets // destroyed alongwith the worker thread. Environment* env_ = nullptr; const SnapshotData* snapshot_data_ = nullptr; friend class WorkerThreadData; }; template <typename Fn> bool Worker::RequestInterrupt(Fn&& cb) { Mutex::ScopedLock lock(mutex_); if (env_ == nullptr) return false; env_->RequestInterrupt(std::move(cb)); return true; } } // namespace worker } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_WORKER_H_